A very simple look at C++ in this project has allowed me to determine the syntax differences between this and the other OOP languages I was already familiar with. The concept of manual memory allocation and release is new to me however I can see the benefits in not only having that additional level of control in large scale projects but also simply using a language closer to assembly
I used codeBlocks to create this project and implemented it using just text elements as a GUI. My next goal with this language is to approach Unreal Engine and create something more meaningful.